Linklist of papers related to Game Tree Seach on GPUs for two-player zero-sum games...

Parallel Game Tree Search on SIMD Machines
Holger Hopp and Peter Sanders (1995), citeseerx pdf
Note - Implementation of YBWC, parallel AlphaBeta, on an 16K SIMD machine for an synthetic game tree.

Efficiency of Parallel Minimax Algorithm for Game Tree Search
Plamenka Borovska, Milena Lazarova (2007), citeseerx pdf
Note - Efficiency of AlphaBeta search for 4x4 TicTacToe via MPI and OpenMP on an CPU cluster.

GPU-Accelerated program to play Go
Zachary Clifford (2009), pdf
Note - Implementation of MCTS for Go.

Playing Zero Sum Games on the GPU
Avi Bleiweiss (2010), pdf
Note - Multliple Game Tree Searches on GPU.

Parallel Minimax Tree Searching on GPU
Kamil Rocki and Reiji Suda (2010), pdf
Note - Implementation of MinixMax for Reversi.

Large-Scale Parallel State Space Search Utilizing Graphics Processing Units and Solid State Disks
Damian Sulewski (2011), link to pdf
Note - Chapter 4 - GPUSSD-BFS - A GPU and SSD supported Breadth-First Search.

Parallel Game Tree Search Using GPU
L’ubomír Lackovi (2011), pdf
Note - Implementation of parallel search for Czech Draughts.

Parallel Monte Carlo Tree Search on GPU
Kamil Rocki and Reiji Suda (2011) pdf
Note - Implementation of MCTS for Reversi.

Parallel alpha-beta algorithm on the GPU
Damjan Strnad and Nikola Guid (2011), scholar google pdf
Note - Implementation of PV-Split, parallel AlphaBeta, for Reversi.

A Node-based Parallel Game Tree Algorithm Using GPUs
Liang Li, Hong Liu, Peiyu Liu, Taoying Liu, Wei Li, Hao Wang (2012) IEEE
Note - Implementation of node-based parallelism for Connect6.

Parallel UCT Search on GPUs
Nicolas A. Barriga, Marius Stanescu, Michael Buro (2014), IEEE
Note - Implementation of MCTS with UCT for 8x8 Ataxx.

A Review on Parallelization of Node based Game Tree Search Algorithms on GPU
Ms. Rutuja U. Gosavi, Prof. Payal S. Kulkarni (2014), pdf

Parallelization of Node Based Game Tree Search Algorithm on GPU
Ms. Rutuja U. Gosavi, Mrs. Archana S. Vaidya (2015), pdf
Note - Implementation of node-based parallelism for Connect4/Connect6.