Here an overview of what happened before....

Zeta (099o)

* switch to 64-bit Kogge-Stone, generalized and vectorized, move gen again
*
* Zeta 099o on Intel HD 530, 1 worker, ~30 Knps
* Zeta 099o on Intel HD 530, 24 workers, ~550 Knps
* Zeta 099o on Nvidia GeForce GTX 750, 1 worker, ~50 Knps
* Zeta 099o on Nvidia GeForce GTX 750, 16 workers, ~850 Knps
* Zeta 099o on AMD Radeon HD 8570, 1 worker, ~22 Knps
* Zeta 099o on AMD Radeon HD 8570, 48 workers, ~900 Knps

-- Srdja Matovic 28 May 2022

Zeta (099n)

* removed ABDADA parallel search
* activated RMO parallel search
* switch to MIT license

-- Srdja Matovic Sep 2021

Zeta (099m)

* patch for ABDADA parallel search
* disabled RMO parallel search
* removed max device memory limitation
* mods in time control
* cleanups
*
* Zeta 099m on Nvidia V100, 160 workers, ~ 13.5 Mnps
* Zeta 099m on Nvidia V100, 1 worker, ~ 85 Knps

-- Srdja Matovic 13 Jul 2019

Zeta (099l)

* patch for parallel search scaling
* max device memory increased from 1 GB to 16 GB

-- Srdja Matovic Jun 2019

Zeta (099h to 099k)

* fixes n cleanups
* switch from Lazy SMP to ABDADA parallel search
* added IID - Internal Iterative Deepening
* one .cl file for all gpu generations with inlined optimizations
*
* Zeta 099k on AMD Radeon R9 Fury X, 256 workers, ~ 7.6 Mnps
* Zeta 099k on Nvidia GeForce GTX 750, 16 workers, ~ 800 Knps
* Zeta 099k on AMD Radeon HD 7750, 32 workers, ~ 700 Knps
* Zeta 099k on Nvidia GeForce 8800 GT, 14 workers, ~ 110 Knps

-- Srdja Matovic 2018

Zeta (099b to 099g)

* switch from Kogge-Stone based move generation to Dumb7Fill
* added atomic features for different gpu generations

-- Srdja Matovic 2017

Zeta (099a)

* switch from BestFirstMiniMax-Search to parallel AlphaBeta (Lazy SMP)
* ported all (except IID) search techniques from Zeta Dva v0305 to OpenCL
* ported the evaluation function of Zeta Dva v0305 to OpenCL
* vectorized and generalized 64-bit Kogge-Stone move generator
* 64 gpu-threads are now coupled to one worker, performing move generation,
   move picking and evaluation, square-wise, in parallel on the same node
* portability over performance, should run on the very first GPUs with
   OpenCL 1.x support (>= 2008)

-- Srdja Matovic 2017

Zeta (098d to 098g)

* mostly cleanup and fixes
* restored simple heuristics from Zeta Dva (~2000 Elo on CCRL) engine
* protocol fixes
* fixed autoconfig for AMD gpus
* switched to Kogge-Stone based move generator
* switched to rotate left based Zobrist hashes
* switched to move picker
* switched to GPL >= 2
*
* Zeta 098e on Nvidia GeForce GTX 580, ca. 6 Mnps, est. 1800 Elo on CCRL
* Zeta 098e on AMD Radeon HD 7750, ca. 1 Mnps
* Zeta 098e on AMD Phenom X4, ca. 1 Mnps
* Zeta 098e on Nvidia GeForce 8800 GT, ca. 500 Knps

-- Srdja Matovic 2016


Zeta (098a to 098c)

* improved heuristics, partly ported from the Stockfish chess engine
* AutoConfig for OpenCL devices
* parameter tuning
* Zeta 098c on Nvidia GeForce GTX 480, ca. 5 Mnps, est. 2000 Elo on CCRL
* Zeta 098c on AMD Radeon R9 290, ca. 3.2 Mnps

-- Srdja Matovic Aug 2013

Zeta (097a to 097z)

* implementation of an BestFirstMiniMax-Search algorithm with UCT parameters
   for parallelization
* Zeta 097x on Nvidia GeForce GTX 480, ca. 5 Mnps, est. 1800 Elo on CCRL
* Zeta 097x on AMD Radeon HD 7750, ca. 800 Knps

-- Srdja Matovic Jan 2013

Zeta (0930 to 0960)

* tested LIFO-stack based load balancing for AlphaBeta search on one compute
   unit of the GPU
* tested Monte Carlo Tree Search without UCT across multiple compute units of
   the GPU
* tested 'Nagging' and 'Spam' parallelization, the multi-window approach,
   for AlphaBeta search on one compute unit of the GPU
* tested 'RBFMS', Randomized BestFirstMiniMax-Search, a parallel version of
   BestFirstMiniMax, across multiple compute units of the GPU
* failed to implement YBWC parallel AlphaBeta
* failed to implement Conspiracy Numbers Search

-- Srdja Matovic 2012

Zeta (0915 to 0918)

* 64-bit Magic Bitboard move generator running
* AlphaBeta search algorithm with 'SPPS'-parallelization approach plays chess,
   running 128 gpu-threads on one compute unit of the GPU

-- Srdja Matovic 2011

Zeta (0900 to 0910)

* tested 32-bit 0x88 and 64-bit Magic Bitboard move generator
* ported heuristics, the evaluation function, from CPU engine 'Zeta Dva'
   (~2000 Elo on CCRL) to OpenCL

-- Srdja Matovic 2010

 

* updated on 2022-05-28 *